Ian MacLarty’s past games like Boson X and Black Hole Joyrider have all taken uniquely different angles on the runner genre, whether it’s the former‘s rotating gauntlets or Joyrider’s limited-fuel races. His newest iOS title, Dissembler, shifts from hectic arcade action to colorful minimalist puzzles, but maintains the trend of taking a different approach with its genre.
At its core, Dissembler is a matching puzzler, challenging you to shift tiles and match colors. But rather than new tiles appearing or the goal of a high score, Dissembler presens you with over a hundred single-screen collages and asks you to break down the design tile-by-tile, until none remain. This subtractive design forces you to think ahead moves ahead, consider how removing tiles will affect the overall shape and open up new matches.
Dissembler introduces its concept with simple blocks of color, but other mechanics allow for increasingly tricky puzzles, as you manage nested color layers stripped away with each match and color dots that need to be matched along the sides of tiles. Complete the game‘s levels and you’ll be ready to compete for leaderboard spots in the Daily and Infinite challenges.
Dissembler can be purchased for $ 2.99 on the App Store.