Well, last week was all about the AR wasn’t it? AR this and AR that and the new iPhone is expensive but it does AR things so that’s cool. Is AR the future of gaming? I don’t know. I’ll be honest, I’m not really sure it’s the present of gaming yet.
So in this week’s Monday Musing I’m going to have a muse about what AR games need to do in order to to become an important force in mobile gaming. I’ve got some hints, I’ve got some tips, and I’ve got a whole shed full of mad ideas.
If you’ve got any ideas that you think might help, feel free to chuck them into the comments section at the bottom of the article. I’m pretty sure that, together, we can make AR gaming incredible. Or completely non-sensical.
What’s it for?
This is the biggest question that AR games have to answer. Of the raft of them that came out last week, there aren’t that many that can properly justify the fact that it uses AR. It’s the same thing that happened with AR games on the 3DS and the Vita.
Sure, it’s a nice gimmick, and it’s fun to play around with for a bit, but if I’m playing a platform game do I really need to have it set in my dirty living room? Pokemon GO certainly justified its existence by placing its characters into the real world.
But developers are going to have to find more interesting applications of the technology if it’s going to really spark player’s imaginations.
Well it’s that time of the year again. The good and the great and the average of the gaming industry have gathered in Los Angeles to paste giant billboards on the side of buildings and get the hype trains started for the latest AAA releases.
But here at AppSpy we’re far more concerned with the mobile side of things. And that got the cogs in my brain whirring round something rotten. It made me wonder whether mobile gamers should even be that bothered about what’s going on at E3?
So I decided to write a piece of content about it. After all, content makes the world go round. Or at least I assume it does. It could be something to do with science, but I tend not to bother myself with such unimportant things as gravity and what not.
E3 – is it for me?
Look, the big publishers and developers are getting better at mobile. Take a look at Square Enix’s GO games, or Nintendo’s push into the medium with Super Mario Run and Fire Emblem: Heroes. But they’re still lagging behind plenty of other mobile-focused companies.
And that means the mobile reveals we see from E3 just aren’t that interesting at the moment. Sure there’s the occasional gem revealed at a press conference, but in a very real way the AAA gang know that the audience at E3 doesn’t really care about mobile games.
Think about it this way, it’s a place to show off as many explosions and shiny pixels as you possibly can. And that’s not something you really get wi…
There’s an argument that the cultural value of a game can be defined not by the units it sells or the money it makes, but on the impact it has on the way we do things. In this case, on the way we play.
And that’s certainly what’s happened with the first raft of Facebook Messenger games. It’s not that they’ve given us any revolutionary gaming experiences, it’s that they’ve shifted the concept of play into a completely different sphere.
Essentially they’ve grasped two of the most important mobile gaming trends of the past couple of years – asynchronicity and social – and then wrapped them up inside the entrails of an app most of us use on a daily basis.
And that’s fundamentally changed the number of steps in the process of playing. It’s removed barriers that, while not exactly annoying, stood between anyone wanting to challenge their friends and seeing that dream come to fruition.
I’ve probably put considerable more time into the likes of Everwing and Words With Friends simply because they’re so easy to jump into. And you’re regularly notified when a friend beats you, while being pushed straight back into the app to try and rise to their challenge.
It’s an app that you’ve already got installed as well, and the games are easily reac…
Get nostalgic at Portland Retro Gaming Expo Oct 17-18
The Portland Retro Gaming Expo, Oct. 17-18, is a celebration of nostalgia featuring a free-play arcade, discussion panels, tournaments, exhibitors and more. Show Manager Chuck Van Pelt said one of the first things people will want to check out is the … Read more on Statesman Journal
RETRO GAME ARCADE INSERT COIN(S) RETURNS TO OXFORD ART FACTORY THIS THURSDAY
After taking a break for a few years, arcade party night Insert Coin(s) returned to Oxford Art Factory in August, giving Sydney's boozin' 'n' bouncin' scene a bit of retro gaming fun. We're going to go out on a limb and assume it was a success because … Read more on Pages Digital
New Game Bedlam Pays Homage to Retro Gaming
After the success of The Witcher series, it seems we have the next great video game based on a novel. Beldam is adapted from Christopher Brookmyre's 2013 book of the same name and follows Heather, a medical scientist who finds herself sucked into the … Read more on Dread Central
Throwback Thursday: Retro Gaming Expo recalls Portland's arcade glory days …
Lunch time at Glencoe High brought out the video game players in 1988. The arcade machines were tolerated as a fund-raising device, but administrators removed them after the Hillsboro district passed a new tax base that year. As Portland's 10th annual … Read more on OregonLive.com
Portland Retro Gaming Expo This Weekend
Finally, the Retro Gaming Expo hopes to inspire the next generation of game creators and fans by including and explaining the mathematics, physics, art and storytelling. Admission for the event is available at a discount if purchased before midnight on … Read more on GoLocalPDX
Balloony Land looks set to offer even higher levels of addiction than Candy Crush Saga, as popping balloons is a lot more satisfying than crushing candy.
Palringo is responsible for this humorous match three puzzler which is out now on iOS and Android, and offers over 96 levels of balloon-bursting action across five different worlds.
This isn’t match three as you know it though. When you pop balloons, new ones float up to fill the spaces like in other games.
The levels themselves are challenging enough but the real difficulty lies in trying to get the Diamond Star in each one. To earn it, you have to achieve a very high score score but once you do it will be added to your collection of stars which you can use to buy new lives.
You’re given a limited supply of free boosters to help you get there though, but if you use them up you can always purchase more. They come in a few different forms like the Swapper, which swaps the balloons around on the board, and the Balloon Dart, which lets you pop a single balloon of choice.
Blockers are the opposite of boosters and are designed to make your balloon-bursting life a little bit more difficult, like the time bomb which shortens the amount of moves you have.
If you feel like sharing your love for Balloony Land with others, you can connect to Palringo and talk to fellow players in the chat rooms or take on group challenges with them, ear…
Google Tech Talk September 17, 2010 Presented by Gavriel State CTO of Transgaming. ABSTRACT When considering what platforms their work should target, game developers have more options than ever before: consoles, PCs, the web, a plethora of mobile platforms, and the emerging connected TV space. Game developers are no strangers to these choices: even 10 years ago developers had to contend with three primary consoles, PCs, plus handheld systems – more platforms than in any other major portion of the software market. In this presentation, we will explore how cross platform development considerations influence game developers, and how platform providers can succeed by giving developers the tools to make their choices easy ones. On the technology side, we will discuss some of the main impediments to cross platform development. Some of these, such as basic hardware differences between platforms, seem obvious, but lead to profound differences in how developers approach the problem, from using cross-platform engines to requiring a complete rewrite of source code and regeneration of art assets. TransGaming’s Founder and CTO, Gavriel State, will share some of the experience gained from over 10 years of work in supporting games on multiple platforms, including work bringing games from Windows to Linux, MacOS X, mobile devices, Consoles, and new connected TV platforms. TransGaming has also been heavily involved in industry standards such as OpenGL, including developing Google’s ANGLE … Video Rating: 4 / 5
booredatwork.com Twitter: twitter.com Facebook: www.facebook.com Empireavenue: www.empireavenue.com The Sony Ericsson Xperia Play was designed as the first PlayStation certified phone, running Android 2.3. It gives the user the ability to play full fledged games from the PlayStation Network on you Android smartphone, with it slide out PlayStation Styled gaming pad; to provide the best mobile gaming immersion on a smartphone Gaming Hardware The Sony Ericsson Xperia Play is designed to feature a full PlayStation gamepad hidden within the belly of the phone, with a similar style as the PSP Go. The Xperia Play features a full d-pad, traditional square, X, circle and triangle buttons; L&R shoulder buttons, select, start , menu buttons and two analog disc that work in play of analog sticks. The 4′” touch screen can also be used within some games; powered by a 1Ghz Snapdragon II processor with Adreno GPU and 8GB of storage ( expandable up to 32Gb for all you gaming needs). The Sony Ericsson Xperia play is posed to be a gaming phone or at least a smartphone that is a solid gaming device Preloaded Games The are 6 preloaded games that come with Sony Ericsson Xperia Play, each game covers a different gaming segment in Sports, fighting, Racing, Action, Social and Platform gaming. It’s a good thing Sony added some titles for you to try your hands on before jumping into the marketplace to buy games. The marketplace currently has a total of 50 games to chose from companies like Gameloft … Video Rating: 4 / 5