New large-scale battles head up Lineage 2: Revolution’s end of year update

Few mobile MMOs can claim late night talk show host endorsement, but if what’s good enough for Conan O’ Brian is good enough for you, a new update means now is the best time to try Lineage 2: Revolution. A fully 3D fantasy RPG, the game has recently added new sieges and servers to keep adventurers going head to head.

You asked, and Netmarble heard. Lineage 2: Revolution’s jam-packed end of year update sees the release of highly anticipated Fortress Sieges, a 50v50 online mode that lets 2 plans duke it out. There’s plenty of Adena, EXP, and Proof of Blood to be gained for all those who enter when the timed event goes live every Friday from 20:30 – 21:00 PST, but only the victorious will unearth bonus rewards like buffs.

If the thought of large-scale Fortress Sieges seems a little too intense for the time being, dialled back 30v30 battles now await in the newly added Open Siege mode. The principal of Open Sieges are, for the most part, the same, with the exception being that you can enter alone (if you dare) and that all players will be of equal combat power level. Build up your skill and work your way up.

As if that wasn’t enough, Lineage 2: Revolution is also adding three new servers as part of the major update, easing online traffic so that all can have a great time. 54 countries all want to get in on the action, and now they’ll be able to do so seamlessly and ch…

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Face your foes head on in Carmageddon: Crashers, available on iOS and Android

It’ll be time to turn up the heat and burn major rubber for all long-time Carmageddon fans out there, as the destructive racer squeals its way onto iOS and Android from today. A respectful reinvention of the controversial car franchise, Carmageddon: Crashers aims to be the antidote to dreary drag strip racing games of times past.

Featuring a suite of classic Carmageddon cars to collect and race around in, Crashers tasks players to work their way up the top of the Crashers league, defeating all enemies in your way. This is drag racing with a difference however, with cars starting from opposite ends of the drag strip in order to race as opposed to simply edging each other out over the finishing line. But will your car do the wrecking or becoming a wreck itself?

A bunch of seriously unhinged Mini Bosses and Zone Bosses plague your path on the road to victory, so it pays to buy new cars and upgrade them. Fill up a garage full of metal mangling machines in time and you’ll be ready to take on sponsors and boost your winnings. Just be sure not to get yourself in a tailspin.

A whole host of power ups help provide a competitive edge, un…

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ZPlay announce upcoming release, Inner Circle. Can you get your head around it?

Publishers ZPlay are bringing a new fast-paced puzzle title to the App Store in the coming months: Inner Circle. Centring on a simple interface with bright, eye-catching graphics, the game is perfect for a vast majority of mobile gamers, young and old.

To succeed, players must strive to line up coloured rings with the ‘inner circle’, before they hit the centre. To do this, the ring must be tapped to rotate, then swiped to shrink the circle faster once the colours are aligned – gleaning more points for speedier responses.



With a massive array of 250 levels that boast a smorgasbord of progressive challenges, Inner Circle appeals heavily to those looking for a long-term brain-training experience. With its speedy strategic focus, players can flex their cognitive muscles daily – those time constraints really get the brain cells racing.

Game features include a handy night mode, in which the lighting of the game alters to ensure seamless playing in varying circumstances. In addition, Inner Circle offers an Arcade mode, where players can access levels indefinitely, or until their fingers fall off – whichever comes first.

Set for release very soon on iOS devices only, this game is one to keep eyes peeled for. Landing down exclusively in t…

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i3D — Head Tracking for iPad: Glasses-Free 3D Display

Head-Coupled Perspective on Mobile Devices. We track the head of the user with the front facing camera in order to create a glasses-free monocular 3D display. Such spatially-aware mobile display enables to improve the possibilities of interaction. It does not use the accelerometers and relies only on the front camera. The demo with the targets has been inspired by the work of Johnny Lee ( ) with a Wii remote. If you want to try this demo, just download i3D on the App Store! But remember this is still work on progress… Jeremie Francone, Laurence Nigay EHCI Research Group Laboratory of Informatics of Grenoble, University Joseph Fourier http Song: “Et apres” by Daduk
Video Rating: 4 / 5

iDesktopVR – head tracking for iPhone / iPod Touch

iDesktopVR is an adaptation for the iPhone / iPod Touch or Johnny Chung Lee’s WiiDesktopVR method of view-dependent rendering. In this version, the orientation of the screen relative to the viewer is tracked using the accelerometers on the device and the head distance is fixed value. In other words, instead of physically moving in front of a TV screen, in this version you are manipulating the screen itself. You can press the RESET button to define a new reference viewing pose, allowing to use the application in the orientation of your choice. Pressing the HUD button allows to access various rendering parameters. The version used in this video suffers from some lag due to the accelerometer noise filtering algorithm. The new version on the App Store uses an advanced algorithm that provides stable viewing and better response to user movements. You can download iDesktopVR for the iPhone by clicking here: Here is a link to Johnny Lee’s Head Tracking for Desktop VR Displays using the WiiRemote: You can reach the author of iDesktopVR by writing to:

Head Tracking for Desktop VR Displays using the WiiRemote

Using the infrared camera in the Wii remote and a head mounted sensor bar (two IR LEDs), you can accurately track the location of your head and render view dependent images on the screen. This effectively transforms your display into a portal to a virtual environment. The display properly reacts to head and body movement as if it were a real window creating a realistic illusion of depth and space. By Johnny Chung Lee, Carnegie Mellon University. For more information and software visit