Meteorfall is a quirky roguelike card battler headed to iOS and Android on January 25th

 

Meteorfall isn’t the first game to combine the card game with RPG elements and character building, but it might be the most charming. With its colorful art style and stylized Adventure Time-esque designs, Meteorfall promised a humorous approach to the subgenre when it launches later this month.

Choosing from four heroes ranging from the floppy-hatted rogue to the broadsword-wielding warrior, battles in Meteorfall are ones of decks and loot, as you draw actions, perks, and gear from your deck; each draw opens the door for new tactics and strategies against the charmingly grotesque enemies you’ll face. Powerful magic, special weapons, and more expand your deck as you progress through the game.

Meteorfall is slated to release on the App Store and Google Play on January 25th; for more details and screenshots, you can visit the Meteorfall site.

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More classical music levels are headed to Piano Tiles 2 [Sponsored]


Piano Tiles 2 is the sequel to the viral hit sensation Piano Tiles (Don’t Touch the White Tile), and it’s out right now on iOS and Android.

It challenges you to tap a series of black tiles that appear in rhythm to whichever song you choose which boosts your score.

Just make sure you don’t accidentally tap anywhere else on the screen though. That’s game over, and you’ll be forced to try again if you want to beat that high score.

To learn more about what Piano Tiles 2 offers that others in the genre don’t, as well as the challenges faced during development and the plans for future updates, we spoke to Cheetah Mobile.

What do you think Piano Tiles 2 offers that you can’t get from any other title on the App Store?

“We looked at Piano Tiles 2 as helping everyone to fulfill a musical dream rather than it simply being a game.

Piano-Tiles-2-Sponsored-Feature

“To achieve that, we developed a pleasing, fresh, and elegant UI, and looked to provide as smooth a game playing experience as possible. We also added loads of beautiful songs, and included an endless mode to enrich the experience.”

What challenges did you face during development, and how did you overcome them?

“Our main challenge was in trying to…

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