Well, Monday has flobbled into view, weary from its exertions at the weekend, dreaming of a Tuesday that it knows will never come. Poor Monday, so despised by all and sundry, all it wants to do is live a little, but it never can.
What it can do is provide the perfect platform for the Monday Musing. After all, both of the words start with M. It’s like it was meant to be, pre-ordained in the glimmering ether. Or some such nonsense.
This week I’m going to have a muse about Titanfall: Assault. It’s a card-battler in the Clash Royale mould, and it’s set to hit the App Store later this week. Here’s everything you need to know about what the game has to offer.
What is it?
It’s a real time strategy game with a bit of MOBA thrown in there for good measure. You’re in charge of your troops, sending them in to battle. The scraps last four minutes, and a minute in you’ll be able to drop a massive Titan into the fray.
The aim is capturing bases. So you need to make sure you’re defending as well as attacking. Throw your troops too far ahead and you’ll find yourself screwed if your foe begins a concentrated attack.
How does it capture the ethos of the console game?
Well, with the Titans mainly. Obviously this isn’t an FPS with wall running. But it lifts a decent chunk of ideas from the main Titanfall series and wraps it all up in a more mobile-friendly package.
You’re sending g…
Titanfall: Assault is the second bite at the Titanfall mobile cherry. The second I hear you scream, but what was the first? Well that was Titanfall: Frontline, which got soft launched and then quietly cancelled. So yeah, second.
This time around there’s a lot more action to sink your teeth into. Again, the game is only in soft launch at the moment, but I though it’d be sensible to give you a heads-up about what the game is, what you can expect from it, and how many titans there are in it (lots).
What is it?
Well it’s a bit like Clash Royale. But it’s also a bit like a tower defence game. But it’s also a bit like a tower offence game. It’s a base versus base scrap to the death with units and rockets and giant titans.
There are control points on the map too, and gun turrets, and it looks pretty shiny from the glimpse we’ve had of it so far. It’s good to see a game that’s taking the casual MOBA idea and actually running with it.
How many Titans?
Well the battles last four minutes, and at the moment the Titans turn up three minutes into the scrap. Before that you’re throwing troops into the level, capturing and defending points and trying to earn a higher score than your foe.
You’ve got rockets too, which do huge damage if they hit something. And then there are turrets that you can use to create choke points. Like in Aliens, but hopefully more successfully.